Regain hit points equal to twice your level. Until this scene ends, your character glows faintly, so sneaking is out.
Said by The Warlord
This one isn't recorded yet.
by zaragata
House rules for Dungeons & Dragons
Regain hit points equal to twice your level. Until this scene ends, your character glows faintly, so sneaking is out.
Said by The Warlord
This one isn't recorded yet.
Until this scene ends, everyone the game master plays has heard of your character and believes one flattering rumour about them, which the player on your left makes up now.
Said by The Boss
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Take one extra action on your next turn, and the table describes it for you in the most over-the-top way they can.
Said by The Enforcer
This one isn't recorded yet.
The next thing your character says to a character the game master plays, they believe completely, within reason.
Said by The Vamp
This one isn't recorded yet.
Something useful falls out of thin air into your character's hands. The game master decides what, it is real, and it arrives with a loud honk.
Said by The Doorman
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Once before this scene ends, reroll any one die rolled at this table, yours or anyone's.
Said by The Arbiter
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Until this scene ends, the first blow that would drop you to zero hit points leaves you on one instead.
Said by The Headmistress
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____ narrates your next attack as if it were the most heroic thing they have ever seen.
(the name is filled at the table)
This one isn't recorded yet.
An exact copy of your character appears until the scene ends. It cannot act or be hurt, but once it may distract a foe to give you advantage on a roll. The player on your left gives it a smug voice.
Said by The Sheriff
This one isn't recorded yet.
Before this scene ends, cast one cantrip or first-level spell from another player's character sheet, once. It works as written and costs them nothing, but they describe how badly you do it.
Nobody has one? The game master lends you a small magic trick instead.
Said by The Clerk
This one isn't recorded yet.
Until the start of your next turn, you are a potted plant: you cannot move, speak or act, and anyone may mime watering you.
Said by The Storyteller
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Before this scene ends, the next thing the party buys goes on your character's tab, and the seller tells everyone how much you owe.
Nothing bought this scene? Your character pays a passing stranger's bill instead, and the game master decides how big it is.
Said by The Best Mate
This one isn't recorded yet.
Your character drops whatever is in their main hand. It lands five feet away, wherever the game master likes.
Said by The Optimist
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Until the scene ends, your character cannot lie, and says out loud every thought they have about the party.
Said by The Night Nurse
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Until the scene ends, whenever you speak in character, do it in the squeakiest voice you can.
Said by The Comforter
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Your next roll is at disadvantage, unless you stand up and do ten star jumps first.
Said by The Coach
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Your character is certain ____'s character stole from them. Until the scene ends, accuse them of something new on every turn.
(the name is filled at the table)
This one isn't recorded yet.
Until the scene ends, a tiny creature the game master invents follows you, and the game master gives it a voice at the worst moments.
Said by The Trickster
This one isn't recorded yet.
Before your next turn, tell the table a heroic story from your character's past.
If the table groans, your next roll is at disadvantage.
Said by The Grandpa
This one isn't recorded yet.
If there is a fight in this scene, the first enemy to act must go for you if it can, and the game master describes it with real feeling.
Said by The Hype Man
This one isn't recorded yet.
Hosting next time? The app deals the cards.
Scan the table's code to join tonight's game
Not affiliated with the makers of Dungeons & Dragons. House rules are the players' own.